App Store Assets in 2026: The Complete Guide

by | Oct 16, 2026 | ASO, Creatives

2026 is the year the App Store product page stopped being “icon + screenshots”. Three things changed:

  1. Creative assets are here. A 21:9 product page header and a 3:2 search results asset, image or video, live on iOS 27 and iPadOS 27. You upload them to the new Asset Library and get them approved without shipping a new version.
  2. The required screenshot size changed. Since October 2026 the required iPhone set is iPhone with Dynamic Island (medium display): 1206 × 2622 or 1179 × 2556. The 6.9″ and 6.5″ sets are optional.
  3. iPhone Duo is next. Apps and games submitted from April 2027 need Duo screenshots, a new shape that no resizer will fix.

Every App Store asset at a glance

AssetWhere it showsSize (px)FormatRequired?PPO / CPP
Product page headerTop of the product page (iOS 27+)3840 × 1646 (21:9)Image or 5–30s videoNoYes / Yes
Search results assetSearch results, Today tab (Apple Ads)1920 × 1280 to 3840 × 2560 (3:2)Image or 5–30s videoNoYes / Yes
In-app event cardToday tab, Search, product page1920 × 1080 to 3840 × 2160 (16:9)Image or 15–30s videoNoNo / No
In-app event detailsAfter tapping the card1080 × 1920 to 2160 × 3840 (9:16)Image or 15–30s videoNoNo
Screenshots, iPhoneProduct page, search (fallback)1206 × 2622 or 1179 × 2556PNG / JPEG, 1–10YesYes / Yes
Screenshots, iPhone DuoProduct page on Duo1398 × 2034 outer · 2007 × 2853 innerPNG / JPEGFrom April 2027—
App previewBefore screenshots, search (fallback)886 × 1920 (iPhone)15–30s video, up to 3NoYes / Yes

Creative assets: product page header and search results

These are the big 2026 addition. They sit above your screenshots and, in search, can even replace them. Both show on iOS 27 and iPadOS 27; older iOS versions keep the screenshot-only layout.

Creative assets: product page header and search results
App Store asset best practices and resources by Apple

Product page header

  • Image: 3840 × 1646 px, 21:9, JPEG or PNG
  • Video: 3840 × 1646 px, 30 or 60 fps, 5 to 30 seconds, MOV / M4V / MP4
  • Muted by default (users can unmute), loops continuously
  • Job: set the tone in one idea, sitting at the top of your product page. Brand, core promise, or the new feature you’re launching

Search results asset

  • Image: 3:2, from 1920 × 1280 up to 3840 × 2560 px, JPEG or PNG
  • Video: same sizes, 30 or 60 fps, 5 to 30 seconds
  • Always muted, can’t be unmuted, loops
  • If you don’t set one, Apple falls back to screenshots or eventually in-app events
  • Job: explain what the app does at a glance.

The real game changer is actually the Today tab ad placement. The “search results” asset can also be used on Apple Ads in Today tab campaigns. Until now, a Today tab ad pulled its visuals from your product page, with almost no creative control. Now you get a dedicated 3:2 image or looping video on the most-viewed surface of the store. For apps that already buy Today tab inventory, this matters more than the header. Design it to work in both places: it has to explain the app to someone who searched for it and stop someone who’s just browsing.

Rules for both

  • No alpha channels or transparency
  • Keep the focal point centred and key elements inside a safe area. Apple crops the edges on different screens, and it doesn’t publish exact safe-zone coordinates, so use the Preview tool in App Store Connect
  • No prices, discounts, URLs, other platforms’ logos or Apple accolades (“Editor’s Choice”, “App of the Day”)
  • Make it work for a 4+ audience, even if your app is rated higher

One asset can serve both placements: Apple calls it a universal creative asset. Its spec table lists a 16:9, 5244 × 2950 px PNG under both the header and search rows. My read: that’s the universal master, which Apple crops to 21:9 for the header and 3:2 for search. Design it with the subject dead centre, and confirm the size looking at the Preview in App Store Connect before you go live.

Specs: Apple, Creative assets specifications / Guidance: Apple, App Store asset best practices

In-app event cards

In-app events are the most underused free placement on the store. Each event gets a card and a details page, and can appear in different places on the store: Today tab, Search results, your product page.

In-app events example on Apple website

ElementSpec
Event card media16:9, 1920 × 1080 to 3840 × 2160 px · image or 15–30s video, 30/60 fps · landscape
Event details media9:16, 1080 × 1920 to 2160 × 3840 px · image or 15–30s video · portrait
Max file size500 MB
Event name30 characters
Short description (card)50 characters
Long description (details)120 characters
BadgeOne of: Challenge, Competition, Live Event, Major Update, New Season, Premiere, Special Event
Live at onceUp to 10 published, 15 approved
PromotionUp to 14 days before the event starts
Duration15 minutes to 31 days

Design tips: don’t repeat the badge in the artwork, and keep the card and details page in the same colours and style. Events need App Review approval, but not a new app version. Set High priority on the event you care about most so it shows ahead of the others.

Source: Apple, Offer in-app events

How to submit creative assets with the Asset Library

The Asset Library is the real change here, as it’s the place to upload them, get them approved, and place them when you’re ready.

  1. In App Store Connect, open your app and click Asset Library in the sidebar.
  2. Click +, then Upload Creative Assets (or Previews and Screenshots).
  3. Select your files and click Upload. Give each one an internal name you’ll recognise later.
  4. Check Works With: it tells you which placements the file fits (header, search results, in-app events).
  5. Submit the assets for review from the Asset Library. No app version needed.
  6. Once approved, place them: default product page, a Custom Product Page, a PPO treatment, or an event. Approved assets are reused without another review.

You need the Account Holder, Admin, App Manager or Marketing role. Only assets still in Prepared for Submission can be deleted; anything approved can only be archived.

The old route still works too: upload on the version page and the assets ship with that version. Use it only when the visuals belong to a feature release.

App Store asset library example by Apple
Source: https://developer.apple.com/help/app-store-connect/manage-app-information/manage-your-app-store-assets/

Automating? The Asset Library and uploads are in the App Store Connect API, so fastlane-style pipelines can push creative assets as well as screenshots.

Source: Apple, Manage your App Store assets

How to test: PPO vs CPPs

Use PPO to find what converts on your default page, and use CPPs to match a page to a specific audience.

Product Page Optimization (PPO)Custom Product Pages (CPPs)
GoalFind the best default pageMatch one audience, keyword or campaign
What you can changeIcon, screenshots, previews, header, search results assetScreenshots, previews, promo text, header, search results asset
VolumeUp to 3 treatments vs. control, one test at a time, max 90 daysUp to 70 pages
TrafficRandom split of default page trafficOnly people who reach that URL: Apple Ads ad variations, links, keyword-assigned organic search
Read-outConversion rate per treatment, with confidenceConversion per page in App Analytics

What I’d test first, in order:

  1. Search results asset vs. no asset. The question that matters: does a single 3:2 visual beat your first three screenshots? Test it before you go live.
  2. Header: brand vs. feature. A logo-led brand header against one that shows the core value or a new feature.
  3. Video vs. image on whichever placement won. Video is more work and doesn’t always win, especially muted.

Keep one change per treatment and run for at least two weeks (full weekly cycle). With low traffic, test bigger contrasts: subtle variants won’t reach significance.

CPPs: one selling point, three surfaces

Creative assets turn a CPP into a mini funnel. On iOS 27 someone can see your search results asset, tap through to the header, then scroll your screenshots, all in about five seconds. If those three tell three different stories, you lose them between steps.

Pick one selling point per CPP and carry it through:

  1. Search results asset: the promise. Match the keyword or audience the CPP targets. Someone searching “sleep sounds” sees sleep, not your full feature list.
  2. Header: the confirmation. Same visual, same words, a bit more context. They should feel they landed in the right place.
  3. Screenshots: the proof. Screenshot 1 shows that exact feature in the UI. The rest back it up before you widen to other features.

Example for a meditation app’s “sleep” CPP:

SurfaceMessageVisual
Search results assetFall asleep fasterNight-sky video of the sleep stories player
Header300+ sleep stories and soundsSame night palette, the player in context
Screenshot 1Sleep stories that switch off your brainThe stories library
Screenshots 2–3Sleep timer, sounds mixerThe actual screens, same palette
Screenshots 4+Meditation, focus, streaksBack to the brand’s default look

Common misses:

  • A brand-level header on a keyword CPP. The search asset promised sleep, the header talks about “your mindfulness companion”.
  • Reusing the default page’s screenshots. The promise is specific, the proof is generic.
  • One CPP for several keywords. If the promise has to stay vague to cover them all, split the CPP.

The same logic applies to the Apple Ads ad variations that point to a CPP: the keyword, the ad and the page should all say the same thing.

App previews in 2026: still worth it?

App previews are the 15–30 second videos of your app in action that sit before your screenshots. Devs used them because they autoplay, muted, in search results and on the product page: the only way to show motion and real UI before the creative assets arrived.

For most apps, the video budget might be too high, so focus instead on delivering great images for the header or search results instead.

Why: an app preview’s main value was autoplaying in search results. With a search results asset set, Apple shows that asset first and previews become a fallback.

Where previews still earn their place:

  • Games where 15 seconds of gameplay sells better than any static visual
  • Apps that haven’t made a search results asset yet (previews still autoplay in search)
  • Mac and Apple TV listings (Apple only lists creative assets for iOS 27 and iPadOS 27)

If you already have one, run a PPO test with the preview removed.

Specs, if you keep them:

SpecValue
Length15 to 30 seconds
Per device size and languageUp to 3
iPhone resolution886 × 1920 portrait / 1920 × 886 landscape (all iPhone classes, Duo included)
Frame rate30 fps max
FileH.264 (.mov, .m4v, .mp4) or ProRes 422 HQ (.mov), max 500 MB
AudioStereo, AAC 256 kbps; works muted
Poster frameDefaults to 5s; set it in the Asset Library or Media Manager

If a preview’s aspect ratio doesn’t match your screenshots, it moves to the “A Closer Look” section further down the page.

Source: Apple, App preview specifications

Screenshots: where they appear now

Screenshots are still required, but on iOS 27 they’re no longer guaranteed to be the first thing people see.

SurfaceiOS 27 and lateriOS 26 and earlier
Search resultsOnly if you have no search results asset, up to 3 portrait or 1 landscapeFirst 3 portrait or 1 landscape, as before
Product pageBelow the header and after any app preview. Up to 10Top of the page, after any app preview. Up to 10
Custom Product PagesTheir own set per pageSame
PPO treatmentsTheir own set per treatmentSame
Apple Ads search results adsDefault page or CPP screenshots, unless the ad uses creative assetsDefault page or CPP screenshots

What that means for your screenshot strategy:

  • The first three still carry the weight for everyone not on iOS 27 yet, and for every app that skips the search results asset. Don’t stop optimising them.
  • The story now starts higher. On iOS 27 your header does the hook, so screenshot 1 can go straight to the strongest feature instead of repeating the brand line.
  • Keep the header and screenshots in one visual system. Same colours, type and device treatment, or the page reads like two different apps.

Screenshot sizes: the October 2026 change

App Store Connect now names slots by device instead of inches, and the required iPhone set moved from 6.9″ to 6.3″.

App Store Connect slotFormatPortrait pxStatus
iPhone with Dynamic Island (medium display)6.3″1206 × 2622 · 1179 × 2556Required
iPhone with Dynamic Island (large display)6.9″1320 × 2868 · 1290 × 2796 · 1260 × 2736Optional
iPhone with Face ID (large display)6.5″1284 × 2778 · 1242 × 2688Optional
iPhone with Face ID (medium display)6.1″1170 × 2532 · 1125 × 2436 · 1080 × 2340Optional, scaled
iPhone with Home Button (large display)5.5″1242 × 2208Optional, scaled
iPad 13″13″2064 × 2752 · 2048 × 2732Required if iPad app

Landscape = same numbers swapped. Format: PNG or JPEG, no transparency, 1 to 10 per set.

Your current screenshots keep working, and live 6.9″ and 6.5″ sets stay on your product page. The 6.3″ format only matters when you upload new screenshots, because the default iPhone tab only accepts 1206 × 2622 or 1179 × 2556. Your next screenshot refresh, new localisation, CPP or PPO treatment needs it.

Source: Apple, Screenshot specifications

iPhone Duo screenshots: required from April 2027

On 5 October 2026 Apple told developers that apps and games submitted from April 2027 must include iPhone Duo screenshots. The foldable ships 23 October 2026, and App Store Connect already accepts Duo uploads.

DisplayPortrait pxLandscape px
Outer1398 × 20342034 × 1398
Inner2007 × 28532853 × 2007
App preview (both)886 × 19201920 × 886

The inner screen is close to square, a shape no existing set maps to. This is a redesign, not a resize.

My advice: if you’re rebuilding templates for the header, search asset and 6.3″ screenshots this quarter, add the two Duo frames now.

Source: PPC Land on Apple’s iPhone Duo announcement

Where to find inspiration

  • The App Store itself: Browse the Today tab and featured collections on an iOS 27 device to see real headers and search assets in context, then search your top keywords and screenshot what you’re up against.
  • Your competitors’ CPPs: Search their brand and category keywords on the App Store. The ads you see often lead to the custom pages they use.
  • My favourite tools for screenshot inspiration on the blog.

FAQ

What are App Store creative assets? Images or videos for the product page header (21:9, 3840 × 1646) and search results (3:2, up to 3840 × 2560). They show on iOS 27 and iPadOS 27 and later.

Do creative assets need a new app version? No. Upload them to the Asset Library, submit them for review on their own, and place them once approved.

Can I A/B test the product page header? Yes, in Product Page Optimization, with up to 3 treatments against your current page.

What is the required App Store screenshot size in 2026? One iPhone set at 1206 × 2622 or 1179 × 2556 (iPhone with Dynamic Island, medium display), plus iPad 13″ at 2064 × 2752 or 2048 × 2732 if your app runs on iPad.

Are app previews still worth it? For most apps, no. A search results video does the same job higher up. Games are the exception.

What size are in-app event images? Card: 16:9, 1920 × 1080 to 3840 × 2160. Details page: 9:16, 1080 × 1920 to 2160 × 3840.

Do I need iPhone Duo screenshots? For submissions from April 2027: outer 1398 × 2034 and inner 2007 × 2853.

Written by Julie Tonna

Julie Tonna is an iOS Growth Consultant with over 7 years in Ad Tech and 5 years in mobile gaming. A former Apple Ads and ironSource expert, she has worked with top players such as King, Rovio, Supercell, and Netflix Games, driving impactful acquisition and optimization strategies. Specializing in growth strategy, creative testing, and analytics, she shares insights and best practices here to help apps and games reach their full potential.

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